Published Articles
I'm not much of a blogger but I occasionaly write an article of substance, usually technical in nature. This is where they can be found.
Torque Singleton Sim-Objects
March 30th, 2006Singleton-Objects are a common programming Design Pattern. Sim-Objects are the base class for all objects appearing in a simulation in the Torque Game Engine. The two don't readily co-exist so this article tries to solve that problem.
I wrote this article for the Torque Develovpers Network(wiki) right after it launched. I was fairly new to both of these concepts and provoided some introduction to both of them.
Download Article (pdf: 2.0mb): No Link Yet - TODO