Cirrus Skies TGEA: Product Launch
July 20, 2009 | Full Story...Dragonfly Software is proud to announce the immediate release of: Cirrus Skies for TGEA
Whats Going On Behind the Scenes?
I have several projects on the front burner now. Here's a quick
look at what I'm working on!
Dragonfly Software is proud to announce the immediate release of: Cirrus Skies for TGEA
Dragonfly Software is proud to announce the immediate release of our first product: Cirrus Skies
envX is an overhaul of the cloud and fog layers built into the Torque Game Engine. The goal is to add new functionality and flexiblity for game developers. I’m excited to annouce it’s back under active-development and we should see a public release very soon!
It turns out the cloud-handler in Torque is rather deficient. Making matters worse it is a part of the ‘Sky.cc’ class, along with many other things that definitely don’t belong there… In order to fix things, I’m writing a new cloud handler in a new ‘Cloud.cc’ Class. When I’m done I’ll be able to rip [...]